Thursday, December 31, 2015

New Asset Photos for Game

We need to post the new app screens as they appear now after all the updates.

The picture shown here is current.

New Asset Photo for Clank SteamPunk

Alpha Screenshot of New Tile Matching Game - Steam Tile Infinite

And here is a fun alpha screenshot of our first or second or third game we'll publish, 

Stream Tile Infinite. Take a look:

Steam Tile Infinite Alpha Small Screenshot

We're using Unity3d and most of everything seen below is built via code rather than the Unity interface. We scrapped the handmade objects for tile idea as the effect was not as clean looking as we hoped, but we're starting to like how everything is shaping up.

Other than new tile creation, the matching effects are non-random, so the game can be played more strategically and tactically. The gear squares make parts of the board rotate, the eye and bulb tiles refresh empty squares (as shown by the switch - may not be final image used). The arrows make rows and columns slide in the indicated direction after a match. Effects chain into combos, if everything is lined up just right for big score and more coins. Coins can also be used to click on the grid and flip runs in the NSEW directions back to tiles.

The skull tiles are bad.

Each level has a different mix of types of tiles, and matching goals must be met on the right to advance to the next level and get more coins, where each coin represents one movement of a row or column.

We are pretty close to finishing a demo of this, and then we should launch a free version of the game with so many puzzle levels available. Will it be the Flappy Bird of tile matching games? In truth, no, no it will not.

Do we need a mustache tile? We're thinking it needs a mustache tile, and then compete for the title of "King of Mustache Games," yes.

New Screenshots for Puzzle Game

Here are some more screenshots for the puzzle matching game we're creating. The feel is getting better and we should have a demo soon. The theme is still not even close to being set in stone, but we are getting the feel for the style. Here are the new screenshots:

Steam Tile Infinite Start Page Alpha

Steam Tile Infinite GamePlay Alpha

Mentioning it again, we're making this more of a puzzle game with less randomness, more long-term strategy, more puzzle, and less 'dice' rolling.

And that's it. Demo will be up soon.

Game Development Screenshots for New Tile Sliding Game: New Game Mechanics

Subtitle: "Another Tile Matching Game"

These are two *alpha* game development screenshots for a new tile sliding game, tentatively called “Steam Tile Infinite.” It is yet another match 3 tile (or more) game, and we are adding new game mechanics, based on how the tiles move, and the hint is in the word “infinite.”

The inspiration for the game is the idea of puzzle-box like old machine one might find in a penny arcade from the late 19th century to early 20th century.

We are also working on adding a progressive game-auction mechanic that is similar to board games to acquire power-ups and effects. The main idea for this matching game, while still having surprises, will allow more of a strategic and tactical game, with goals to reach and power-ups to help reach the goals. Small goals will help achieve the larger goal of finishing a level.

The development version of the game is currently a bit bright, and these pictures show only a rough draft. We are adding many types of tiles, more “Steam Punk” muted textures, more metal, and more old machinery sounds and sparks.

Oh, and there will be steam, lots and lots of steam.

There is quite a bit more to do, but the basic mechanics are coming along nicely. We are interested in sliding tile puzzle gameplay that has more chess-like moves, but still with surprises, and power-ups to zap many tile.

We'll post more on this later after we add additional game elements and new theming. Also we'll post a gameplay video after play testing and we have more visual effects.